How much does
a mobile app cost?

No "starting from" fine print here. What actually moves the estimate, how an MVP differs from a full product, and why publishing to the app stores is its own line item.

Why there's no price list

An "app" is a dozen different projects.

  • A catalog showcase and a service with maps and payments are different jobs
  • The spread in effort between them is tenfold
  • A number given before scoping is either padded or too low
  • The too-low one shows up as extra charges right in the middle of the project
  • An honest estimate only comes after the use case is described

Timelines

How long each type takes

01
MVP — 2–4 weeks
One core feature — the reason people would use the app. The goal is to test demand with real users, not build everything at once.
02
App with a backend — 1.5–3 months
Sign-up, profiles, catalog, orders, notifications, an admin panel. A full product you can show investors or launch to real users.
03
A service with complex logic — 3+ months
Maps, geolocation, payments, roles, offline mode, integrations with accounting systems. This only gets estimated after scoping.
04
Improving an existing app
A different story: it starts with a code audit. Sometimes rewriting is cheaper than fixing — and we'll tell you straight if that's the case.

What drives the estimate

The screen isn't what gets expensive. The logic behind it does.

React Native Flutter Swift Kotlin PostgreSQL Push Maps Payments
  • Backend. An app needs a server, a database, and an admin panel — half the work nobody sees
  • Payments. In-app payments bring store requirements and provider agreements along with them
  • Integrations. Syncing with 1C, a CRM, or a third-party API is the most unpredictable part
  • Offline mode. Working without a connection means sync logic and data-conflict resolution
  • Maps and geolocation. Cheap in a demo, expensive once real city conditions kick in
  • Push notifications. Sending them is simple; the logic — who, when, and for what — is not

Choosing the technology

Native or cross-platform

01
Cross-platform — cheaper
One codebase for iOS and Android. For a showcase, catalog, account area, bookings, or orders, users won't notice the difference.
02
Native — more expensive, but sometimes non-negotiable
Heavy graphics, complex camera or Bluetooth work, background tasks. This is where cross-platform hits its ceiling.
03
One platform instead of two
If the budget is tight, launch on Android first, test demand, then expand. In Belarus, Android has the bigger share.
04
Sometimes you don't need an app at all
If the goal is to sell and answer questions, a mobile-friendly website or a Telegram bot solves it more cheaply. We'll tell you that before we take your money.

Beyond development

Line items you don't pay to us.

The accounts are registered to you, not to us. That matters: the app and all its access should stay yours no matter what happens down the line.

  • Apple Developer account — annual fee
  • Google Play Developer account — one-time fee
  • Servers and database for the backend — monthly
  • Push notifications and SMS at high volumes
  • Payment-processor and app store fees on every purchase

How we quote

A quote in a day. The price doesn't change after that.

If it turns out there's more work along the way, that's our estimating mistake, not your extra bill.

  • Scoping call — 40 minutes, free
  • Itemized quote by stage — in a day
  • The price is locked into the contract
  • We show a working build every two weeks
  • Source code and accounts — yours
  • We handle publishing to the app stores

Questions

Frequently asked questions

Why can't you just give me a price for the app right away?

Because the word "app" means very different things to different people: anywhere from a simple catalog showcase to a service with maps, payments, and offline mode. The spread in effort is tenfold. An honest number only comes after the use case has been scoped.

What's cheaper: a native app or a cross-platform one?

Cross-platform is almost always cheaper: one codebase runs on both iOS and Android. Native is worth it when you need heavy graphics or complex work with the camera, maps, or Bluetooth. For most business use cases, users won't notice the difference.

Do you need to build for both iOS and Android from day one?

Not necessarily. If the budget is tight, it makes more sense to launch on one platform, test demand, and expand from there. Which platform to start with depends on your audience — in Belarus, for instance, Android has a clear lead.

What is an MVP and why do you need one?

It's a first version built around one core feature — the reason people would use the app in the first place. The point is to test the idea on real users before you've sunk money into the full product. Plans usually change after the MVP, and that's normal.

Is publishing to the App Store and Google Play included in the price?

The publishing itself, yes — we handle it. But developer accounts are paid separately and directly: Apple charges an annual fee, Google a one-time fee. The accounts are registered to you, not to the contractor.

How much does app support cost after launch?

Unlike a website, you can't just launch an app and forget about it: iOS and Android keep updating, and about once every year to a year and a half you'll need changes for new OS versions. Plus the backend, if there is one. Budget for that from the start.

Contact

Let's scope
your project.

40 minutes, and you'll know the price, the timeline, and whether it's worth doing at all.

+375 (44) 516-94-93
blackpanthersby@bk.ru
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